This is the second example of a GPU accelerated motion tracking algorithm.
Motion tracking can be, and usually is, a very processing-heavy algorithm.
Increasing numbers of cameras and processors in our environment allows us to use video motion tracking based on computer vision in areas we haven’t thought of before. It allows us to use [...]
Another quick project we did while ‘resting’. A water simulation effect that is superimposed on a video layer.
Predators have eyes at the front to make it easier to discern prey. Why did an article about depth stream motion tracking start with this strange quote? Because the advantage of having eyes at [...]